Clover Time Magic Guide: All Magic Types & Abilities
Overview of every magic element in Clover Time, including Time, Anti-Magic, Darkness, Light, Wind, Fire, and Lightning spells and scaling.
Understanding Magic Affinities
Magic in Clover Time is divided into elemental and conceptual domains. Elemental magic (Wind, Fire, Lightning) deals consistent damage and high crowd control, while rare conceptual magic (Time, Darkness, Anti-Magic) introduces reality-altering mechanics like stasis, gravity wells, and spell negation.
How Mana and Spell Power Scale
Spell damage scales dynamically off your total invested Mana points. For every 10 points invested into Mana, spell power increases by 3.8% and total mana capacity expands by 45 points.
Featured Grimoire Affinities
View All 14 Affinities →Time Magic (Chronostasis)
Bends the flow of temporal reality. Allows players to freeze enemies in stasis bubbles, rewind recent damage taken, and accelerate party cooldowns.
Anti-Magic (Demon Slayer)
Negates and nullifies all opposing magic. Employs massive demonic swords to cleave spells, reflect projectiles, and drain enemy mana reserves.
Darkness Magic
Channels dense gravitational darkness that absorbs light and projectiles, paired with deadly infused katana slash techniques.